About Me
About Me
I am a gameplay programmer who loves and has experience working on the 3Cs (Character, Camera, and Controller) and gameplay systems like Movement, Combat, Abilities, AI, etc.
I am working on building my own Game Engine from scratch.
Look at my projects below to get a better idea of what I am talking about. Hope you like them!
<---- 3D Character I made in Blender
My Major Projects
My Major Projects
I worked on Crash Team Rumble as a Gameplay Engineering Intern 2023. I worked on systems like Movement, Combat, and Ability in a multiplayer setting in Unreal Engine and C++
I worked on Crash Team Rumble as a Gameplay Engineering Intern 2023. I worked on systems like Movement, Combat, and Ability in a multiplayer setting in Unreal Engine and C++
Grim is the Capstone Project I am worked on as the Lead Gameplay Engineer. My role involves making a lot of technical decisions and carrying those decisions forward.
Grim is the Capstone Project I am worked on as the Lead Gameplay Engineer. My role involves making a lot of technical decisions and carrying those decisions forward.
My Game Engine (in progress) with custom 3D Math Library and Renderer with support for Forward, Deferred, and Physically Based Rendering in OpenGL, and Vulkan, custom Data Structures.
My Game Engine (in progress) with custom 3D Math Library and Renderer with support for Forward, Deferred, and Physically Based Rendering in OpenGL, and Vulkan, custom Data Structures.
The Dreamer is a game prototype made for my Capstone Pitch. It includes Custom Movement Component implementation in Unreal Engine 5 and C++
The Dreamer is a game prototype made for my Capstone Pitch. It includes Custom Movement Component implementation in Unreal Engine 5 and C++
The Flooded Town is a Level Design Project made with a week. It highlights the Level Design patterns I used along with the mechanics implemented in
Unreal Engine 5 and C++
The Flooded Town is a Level Design Project made with a week. It highlights the Level Design patterns I used along with the mechanics implemented in
Unreal Engine 5 and C++
Look at my Work and other projects